Showing posts with label walk cycle. Show all posts
Showing posts with label walk cycle. Show all posts

Saturday, November 19, 2011

Templar Walk & Run

I had to change the render view because the shield he has is only one sided...so it was invisible from the old camera angle. Haha. Also, it shows the pretty art on it. I haven't gotten the glow to work yet, but I kinda like how this looks now. Anyway, I did both of these animations last night and rendered them this morning.


I also noticed the run is not at the correct speed, it's going rather slow.




Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!

To see Ying's blog click here




www.deity-game.com
To see our game website and the rest of the team

Friday, November 18, 2011

Templar Walk Cycle

Done in 3ds Max

So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
For this one, she also did the Rigging/skinning



Deity Game Website

Friday, October 21, 2011

Rhonda



Done as my first Maya animation. Assignment for animation 300 class. Super fun, just really starting to delve into splines. Still needs work, though....

Friday, October 7, 2011

Character Walk WIP

This is blocked only Contact & Passing Positions. There is no Up and Down yet.


And also, for your viewing pleasure: some closeups I needed for reference...I think they look funny