Showing posts with label run. Show all posts
Showing posts with label run. Show all posts

Saturday, November 19, 2011

Templar Walk & Run

I had to change the render view because the shield he has is only one sided...so it was invisible from the old camera angle. Haha. Also, it shows the pretty art on it. I haven't gotten the glow to work yet, but I kinda like how this looks now. Anyway, I did both of these animations last night and rendered them this morning.


I also noticed the run is not at the correct speed, it's going rather slow.




Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!

To see Ying's blog click here




www.deity-game.com
To see our game website and the rest of the team

Saturday, October 22, 2011

Run cleric, Run!



I realize the loop is off(there's a jerk) but I can't fix that till everything else is working, or else i just have to keep fixing it every time i make a change..so i wait till the end XD


Same for the walk

Sunday, September 25, 2011

Walk/run Test




Just a test to see how it looks. This is just a first pass