I had to change the render view because the shield he has is only one sided...so it was invisible from the old camera angle. Haha. Also, it shows the pretty art on it. I haven't gotten the glow to work yet, but I kinda like how this looks now. Anyway, I did both of these animations last night and rendered them this morning.
I also noticed the run is not at the correct speed, it's going rather slow.
Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!
To see Ying's blog click here
www.deity-game.com
To see our game website and the rest of the team
Showing posts with label cycle. Show all posts
Showing posts with label cycle. Show all posts
Saturday, November 19, 2011
Friday, November 18, 2011
Templar Walk Cycle
Done in 3ds Max
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
For this one, she also did the Rigging/skinning
Deity Game Website
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
For this one, she also did the Rigging/skinning
Deity Game Website
Thursday, November 17, 2011
Valkyrie Animations
I need to re-render this out because the compressor washed it out..and I want to figure out what to change about this first before I do..but I was really excited to share.
taking 20 credits, I did about 20 character animations in 2 months for this game. Woo!
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
Deity Game Website
Thursday, November 10, 2011
Subscribe to:
Posts (Atom)