http://www.indiepubgames.com/news/2012-independent-propeller-awards-winners
The game I animated for won the indie pub grand prize! This is just so wonderful! A lot of hard work went into this game from everyone involved.
Showing posts with label deity. Show all posts
Showing posts with label deity. Show all posts
Monday, April 30, 2012
Tuesday, January 10, 2012
Deity Game!
All the in game character animation in the final is mine, the main menu screen animation was done by Ying.
Deity is on Desura.com!
http://www.desura.com/games/deity/reviews
Thursday, December 1, 2011
Saturday, November 19, 2011
Templar Walk & Run
I had to change the render view because the shield he has is only one sided...so it was invisible from the old camera angle. Haha. Also, it shows the pretty art on it. I haven't gotten the glow to work yet, but I kinda like how this looks now. Anyway, I did both of these animations last night and rendered them this morning.
I also noticed the run is not at the correct speed, it's going rather slow.
Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!
To see Ying's blog click here
www.deity-game.com
To see our game website and the rest of the team
I also noticed the run is not at the correct speed, it's going rather slow.
Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!
To see Ying's blog click here
www.deity-game.com
To see our game website and the rest of the team
Friday, November 18, 2011
Templar Walk Cycle
Done in 3ds Max
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
For this one, she also did the Rigging/skinning
Deity Game Website
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
For this one, she also did the Rigging/skinning
Deity Game Website
Deity Tear Away Ideas
Thumbnailing some ideas for tear-away sheets for my game team Deity. I want to make more than one with different characters on it. I'm designing a front and backside, and am thinking closeups of characters on the front in full color and on the back, the title, website, and a watermark of the character in a more identifiable silhouette type pose and the character's name underneath






Labels:
deity,
design,
game,
sketches,
thumbnails
Thursday, November 17, 2011
Valkyrie Animations
I need to re-render this out because the compressor washed it out..and I want to figure out what to change about this first before I do..but I was really excited to share.
taking 20 credits, I did about 20 character animations in 2 months for this game. Woo!
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
Deity Game Website
Sunday, November 13, 2011
Deity Tearsheet Design


Here's two very rough sketches for the Deity Game tearsheet design... Let me know what you guys are thinking..I definitely want the title on it, is that a good location? should I bother doing the "in darkness" thing? or should i have the arch off screen? adunno, this is so preliminary, so it's the best time for huge feedback.
Monday, November 7, 2011
Diety
Our newly igf submitted game! So exciting! Most of the animations are mine, but I still have yet to redo some of the animations ying did before. I had to work on doing all the animations for the two new characters valkyrie and cleric, as well as begin to replace some of the old animations.
Deity Website
Oh yes, and I finally got to beat the game. Woot!
Monday, October 31, 2011
Some Cleric Attacks
Been trying to push the poses, watch the arcs...it's tough doing so many animations in 2 months. Game is due today! So excited.
It's an isometric top 3/4 viewed game.
Sunday, October 23, 2011
Cleric confusion
when the main player seems to "vanish" this is the enemy's reaction...the "WTF" if you will.
Saturday, October 22, 2011
Run cleric, Run!
I realize the loop is off(there's a jerk) but I can't fix that till everything else is working, or else i just have to keep fixing it every time i make a change..so i wait till the end XD
Same for the walk
Friday, October 21, 2011
Cleric Attack A
A render test to check out this animation for Deity. Wow, only like...4 days to get in all assets! It's crazy thinking I only had a month and a half (ish) to do all these animations for IGF submit date. I feel accomplished.
I want to really put polish on my animations so I can put them in my portfolio, but having to wait till after IGF submission is SAAAAD
Saturday, October 1, 2011
Valkyrie_Attack_test
So, I have this action blocked in. I'm kind of seeing it like, when she starts hovering, she grows much brighter for the pause, (as she's charging her lazors) then she releases the energy, which then can do whatever magic attack.
The hard part was designing a generic attack to do different type of spells...so I focused more on building of energy and releasing that energy to do the spell.
Sunday, September 25, 2011
Wednesday, September 21, 2011
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