http://www.indiepubgames.com/news/2012-independent-propeller-awards-winners
The game I animated for won the indie pub grand prize! This is just so wonderful! A lot of hard work went into this game from everyone involved.
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Monday, April 30, 2012
Tuesday, January 10, 2012
Deity Game!
All the in game character animation in the final is mine, the main menu screen animation was done by Ying.
Deity is on Desura.com!
http://www.desura.com/games/deity/reviews
Saturday, November 19, 2011
Templar Walk & Run
I had to change the render view because the shield he has is only one sided...so it was invisible from the old camera angle. Haha. Also, it shows the pretty art on it. I haven't gotten the glow to work yet, but I kinda like how this looks now. Anyway, I did both of these animations last night and rendered them this morning.
I also noticed the run is not at the correct speed, it's going rather slow.
Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!
To see Ying's blog click here
www.deity-game.com
To see our game website and the rest of the team
I also noticed the run is not at the correct speed, it's going rather slow.
Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!
To see Ying's blog click here
www.deity-game.com
To see our game website and the rest of the team
Friday, November 18, 2011
Templar Walk Cycle
Done in 3ds Max
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
For this one, she also did the Rigging/skinning
Deity Game Website
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
For this one, she also did the Rigging/skinning
Deity Game Website
Deity Tear Away Ideas
Thumbnailing some ideas for tear-away sheets for my game team Deity. I want to make more than one with different characters on it. I'm designing a front and backside, and am thinking closeups of characters on the front in full color and on the back, the title, website, and a watermark of the character in a more identifiable silhouette type pose and the character's name underneath






Labels:
deity,
design,
game,
sketches,
thumbnails
Thursday, November 17, 2011
Valkyrie Animations
I need to re-render this out because the compressor washed it out..and I want to figure out what to change about this first before I do..but I was really excited to share.
taking 20 credits, I did about 20 character animations in 2 months for this game. Woo!
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
Deity Game Website
Sunday, November 13, 2011
Chimera - Promotional

More quick ideas! This one is for a game called Chimera that I made up...a day ago.
I will be working on these for the next few weeks, plus more!
Deity Tearsheet Design


Here's two very rough sketches for the Deity Game tearsheet design... Let me know what you guys are thinking..I definitely want the title on it, is that a good location? should I bother doing the "in darkness" thing? or should i have the arch off screen? adunno, this is so preliminary, so it's the best time for huge feedback.
Monday, November 7, 2011
Diety
Our newly igf submitted game! So exciting! Most of the animations are mine, but I still have yet to redo some of the animations ying did before. I had to work on doing all the animations for the two new characters valkyrie and cleric, as well as begin to replace some of the old animations.
Deity Website
Oh yes, and I finally got to beat the game. Woot!
Sunday, October 23, 2011
Saturday, October 1, 2011
Valkyrie_Attack_test
So, I have this action blocked in. I'm kind of seeing it like, when she starts hovering, she grows much brighter for the pause, (as she's charging her lazors) then she releases the energy, which then can do whatever magic attack.
The hard part was designing a generic attack to do different type of spells...so I focused more on building of energy and releasing that energy to do the spell.
Wednesday, September 28, 2011
Valkyrie Test
Still haven't completely skinned her, I may save that for later. I really need to get this animation done asap.
Sunday, September 25, 2011
Wednesday, September 21, 2011
Wednesday, April 20, 2011
Tuesday, April 19, 2011
Wednesday, March 16, 2011
Animatic
This is my animatic for the Lillian animation, it's extremely crude, given that I have tons of stuff to do, but the point is that you get the idea of how it's going to look.
The whole first sequence was added to the idea recently, hence the reason the style is different (i did it right in flash instead of importing stuff from adobe PS)
The whole first sequence was added to the idea recently, hence the reason the style is different (i did it right in flash instead of importing stuff from adobe PS)
Thursday, March 10, 2011
Lillian 3D Model Progress 2

So, converting a strictly 2D character to a 3D model has been interesting so far. I am still trying to push making this model look right while getting it rigged...kind of difficult. Especially the face. I have never animated textures before so this should be an interesting challenge. Hopefully I'll get the model for soctopus done soon, too.
---
Subscribe to:
Posts (Atom)