Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, April 30, 2012

IndiePub 2012 Winner: Deity!

http://www.indiepubgames.com/news/2012-independent-propeller-awards-winners

The game I animated for won the indie pub grand prize! This is just so wonderful! A lot of hard work went into this game from everyone involved.

Tuesday, January 10, 2012

Jump Sprites



Some of the sprites that didn't make it into Lucid Nightmare.

Deity Game!






All the in game character animation in the final is mine, the main menu screen animation was done by Ying.

Deity is on Desura.com!


http://www.desura.com/games/deity/reviews

Saturday, November 19, 2011

Templar Walk & Run

I had to change the render view because the shield he has is only one sided...so it was invisible from the old camera angle. Haha. Also, it shows the pretty art on it. I haven't gotten the glow to work yet, but I kinda like how this looks now. Anyway, I did both of these animations last night and rendered them this morning.


I also noticed the run is not at the correct speed, it's going rather slow.




Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!

To see Ying's blog click here




www.deity-game.com
To see our game website and the rest of the team

Friday, November 18, 2011

Templar Walk Cycle

Done in 3ds Max

So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
For this one, she also did the Rigging/skinning



Deity Game Website

Deity Tear Away Ideas

Thumbnailing some ideas for tear-away sheets for my game team Deity. I want to make more than one with different characters on it. I'm designing a front and backside, and am thinking closeups of characters on the front in full color and on the back, the title, website, and a watermark of the character in a more identifiable silhouette type pose and the character's name underneath




Thursday, November 17, 2011

Valkyrie Animations



I need to re-render this out because the compressor washed it out..and I want to figure out what to change about this first before I do..but I was really excited to share.

taking 20 credits, I did about 20 character animations in 2 months for this game. Woo!

So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.

Deity Game Website

Sunday, November 13, 2011

Chimera - Promotional


More quick ideas! This one is for a game called Chimera that I made up...a day ago.
I will be working on these for the next few weeks, plus more!

Deity Tearsheet Design




Here's two very rough sketches for the Deity Game tearsheet design... Let me know what you guys are thinking..I definitely want the title on it, is that a good location? should I bother doing the "in darkness" thing? or should i have the arch off screen? adunno, this is so preliminary, so it's the best time for huge feedback.

Monday, November 7, 2011

Diety



Our newly igf submitted game! So exciting! Most of the animations are mine, but I still have yet to redo some of the animations ying did before. I had to work on doing all the animations for the two new characters valkyrie and cleric, as well as begin to replace some of the old animations.


Deity Website

Oh yes, and I finally got to beat the game. Woot!

Saturday, October 1, 2011

Valkyrie_Attack_test



So, I have this action blocked in. I'm kind of seeing it like, when she starts hovering, she grows much brighter for the pause, (as she's charging her lazors) then she releases the energy, which then can do whatever magic attack.
The hard part was designing a generic attack to do different type of spells...so I focused more on building of energy and releasing that energy to do the spell.

Wednesday, September 28, 2011

Valkyrie Test

Still haven't completely skinned her, I may save that for later. I really need to get this animation done asap.



Sunday, September 25, 2011

Updated Death Animation




I edited this one a bit, fixing the shoulders and adding a bounce. Yay!

Wednesday, September 21, 2011

Death!

This one was much harder. Still some things to fix, but the basic stuff is in there!

Wednesday, March 16, 2011

Animatic

This is my animatic for the Lillian animation, it's extremely crude, given that I have tons of stuff to do, but the point is that you get the idea of how it's going to look.

The whole first sequence was added to the idea recently, hence the reason the style is different (i did it right in flash instead of importing stuff from adobe PS)


Thursday, March 10, 2011

Lillian 3D Model Progress 2



So, converting a strictly 2D character to a 3D model has been interesting so far. I am still trying to push making this model look right while getting it rigged...kind of difficult. Especially the face. I have never animated textures before so this should be an interesting challenge. Hopefully I'll get the model for soctopus done soon, too.


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