I had to change the render view because the shield he has is only one sided...so it was invisible from the old camera angle. Haha. Also, it shows the pretty art on it. I haven't gotten the glow to work yet, but I kinda like how this looks now. Anyway, I did both of these animations last night and rendered them this morning.
I also noticed the run is not at the correct speed, it's going rather slow.
Ying did the lovely character art, models, textures, rigging and skinning, I can only claim the animation!
To see Ying's blog click here
www.deity-game.com
To see our game website and the rest of the team
Showing posts with label renders. Show all posts
Showing posts with label renders. Show all posts
Saturday, November 19, 2011
Thursday, November 17, 2011
Valkyrie Animations
I need to re-render this out because the compressor washed it out..and I want to figure out what to change about this first before I do..but I was really excited to share.
taking 20 credits, I did about 20 character animations in 2 months for this game. Woo!
So, as with all of my deity animations, the model/textures were all done by Ying So you should check her stuff out.
Deity Game Website
Monday, October 31, 2011
Some Cleric Attacks
Been trying to push the poses, watch the arcs...it's tough doing so many animations in 2 months. Game is due today! So excited.
It's an isometric top 3/4 viewed game.
Sunday, October 23, 2011
Cleric confusion
when the main player seems to "vanish" this is the enemy's reaction...the "WTF" if you will.
Saturday, October 22, 2011
Run cleric, Run!
I realize the loop is off(there's a jerk) but I can't fix that till everything else is working, or else i just have to keep fixing it every time i make a change..so i wait till the end XD
Same for the walk
Friday, October 21, 2011
Saturday, October 1, 2011
Valkyrie_Attack_test
So, I have this action blocked in. I'm kind of seeing it like, when she starts hovering, she grows much brighter for the pause, (as she's charging her lazors) then she releases the energy, which then can do whatever magic attack.
The hard part was designing a generic attack to do different type of spells...so I focused more on building of energy and releasing that energy to do the spell.
Monday, September 12, 2011
Subscribe to:
Posts (Atom)

