Monday, October 31, 2011
Some Cleric Attacks
Been trying to push the poses, watch the arcs...it's tough doing so many animations in 2 months. Game is due today! So excited.
It's an isometric top 3/4 viewed game.
Sunday, October 23, 2011
Cleric confusion
when the main player seems to "vanish" this is the enemy's reaction...the "WTF" if you will.
Saturday, October 22, 2011
Run cleric, Run!
I realize the loop is off(there's a jerk) but I can't fix that till everything else is working, or else i just have to keep fixing it every time i make a change..so i wait till the end XD
Same for the walk
Friday, October 21, 2011
Cleric Attack A
A render test to check out this animation for Deity. Wow, only like...4 days to get in all assets! It's crazy thinking I only had a month and a half (ish) to do all these animations for IGF submit date. I feel accomplished.
I want to really put polish on my animations so I can put them in my portfolio, but having to wait till after IGF submission is SAAAAD
Rhonda
Done as my first Maya animation. Assignment for animation 300 class. Super fun, just really starting to delve into splines. Still needs work, though....
Friday, October 7, 2011
Character Walk WIP
Wednesday, October 5, 2011
Saturday, October 1, 2011
Valkyrie_Attack_test
So, I have this action blocked in. I'm kind of seeing it like, when she starts hovering, she grows much brighter for the pause, (as she's charging her lazors) then she releases the energy, which then can do whatever magic attack.
The hard part was designing a generic attack to do different type of spells...so I focused more on building of energy and releasing that energy to do the spell.
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