Monday, October 31, 2011

Some Cleric Attacks

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Been trying to push the poses, watch the arcs...it's tough doing so many animations in 2 months. Game is due today! So excited.

It's an isometric top 3/4 viewed game.

Saturday, October 22, 2011

Run cleric, Run!

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I realize the loop is off(there's a jerk) but I can't fix that till everything else is working, or else i just have to keep fixing it every time i make a change..so i wait till the end XD


Same for the walk

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Friday, October 21, 2011

Soctopus in 3D

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I just love how the Lucid Nightmare characters looked in 3D

Cleric Attack A

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A render test to check out this animation for Deity. Wow, only like...4 days to get in all assets! It's crazy thinking I only had a month and a half (ish) to do all these animations for IGF submit date. I feel accomplished.

I want to really put polish on my animations so I can put them in my portfolio, but having to wait till after IGF submission is SAAAAD

Rhonda



Done as my first Maya animation. Assignment for animation 300 class. Super fun, just really starting to delve into splines. Still needs work, though....

Will hop for lettuce

Friday, October 7, 2011

Character Walk WIP

This is blocked only Contact & Passing Positions. There is no Up and Down yet.
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And also, for your viewing pleasure: some closeups I needed for reference...I think they look funny

Saturday, October 1, 2011

Valkyrie_Attack_test

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So, I have this action blocked in. I'm kind of seeing it like, when she starts hovering, she grows much brighter for the pause, (as she's charging her lazors) then she releases the energy, which then can do whatever magic attack.
The hard part was designing a generic attack to do different type of spells...so I focused more on building of energy and releasing that energy to do the spell.